Animator ∙ Artist ∙ Painter
Skills
Maya
Unity
ZBrush
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe Premiere
Airbrush Painting
Hand Painting
Paint/Color Matching
Mold Making
Paint Prep
MotionBuilder
Faceware
ShotGrid
3D Printing
VR/AR
JIRA
Animation Collaborative - Lecture Masterclass
March 2019
AnimSquad - Intermediate Animation Mentorship with Jeffrey Engel
Winter 2018
Mold3D Academy - Creating Appealing Characters with Dylan Ekren
Winter 2018
The Illinois Institute of Art - Chicago
2013 - B.F.A in Media Arts & Animation
Education
Experience
The Bob Baker Marionette Theater - Fabricator (Freelance)
June 2023 - ongoing
-
Airbrush & hand-paint marionette puppets & props with water-based paints & inks
-
Restore puppets by cleaning, repairing damage, & paint touch-ups when needed
-
Prepare puppets & surfaces for painting by cleaning, sanding, filling, & priming
-
Assist around the theater with various crafting tasks, including using a Glowforge,
assisting in mold making, & preparing design files
Amazon Games Studio - Animator
July 2021 - May 2023
-
Creates hand-keyed animations, modifies cycles & mocap performances from Motion Builder in Maya for real time game assets for ‘New World'
-
Works with Game Designers to execute player combat animations & make revisions based on critiques, playtests & player feedback
-
Actively participates in company playtests & Animation Team reviews
Magnopus - 3D Animator
February 2019 - May 2021
-
Creates hand-keyed animations, cycles, and animation libraries for characters and props in Maya for VR experiences through Occulus and Unity game engine
-
Works with Art Director and other team leads to develop a pipeline and product application with new proprietary software by the client
-
Drives concepts for animations by creating prototype or block-out animations, as well as integrate the assets into Unity that work with the Avatar system and state machines
CounterPunch Studios - Animator (Contract)
November 2018 - February 2019 & May 2021 - July 2021
-
Creates hand-keyed realistic facial animations as well as clean and embellish motion capture data with character emotion and storytelling for cinematic scenes in AAA+ titles
Next Generation Esports (NGE) - Lead 3D Animator
July 2017 - December 2017
-
Responsible for providing animation direction, rigging specifications, & oversight to an outsourced animation team, as well as delivering feedback and drawovers
-
Works with the Art Director to execute clients’ creative vision
-
Works with team leads to establishing a game production pipeline
-
Creates stylized hand-keyed character & prop animations in Maya
-
Handling implementation of animations, rigs, and assets into Unity
The Walt Disney Company (Disney Consumer Products) - Animator
July 2017 - December 2017
-
Works in the Digital Games & Apps department on 15+ award-winning mobile games across all Disney brands
-
Creates character animations in Maya, including planning & executing cutscenes, in-game cycles, & lip sync animations
-
Collaborates with Pixar, Disney Channel & feature filmmakers on interactive game developments based on TV show or toy product releases, & make revisions based on feedback
-
Manages outside agencies and freelancers to provide animation direction & reviews with drawovers
-
Assists in modeling, rigging, & animating props in Maya, ZBrush, & Topogun
-
Creates FX & particle animations with Unity Shuriken Particle system