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Skills

Maya
Unity
ZBrush
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe Premiere
Airbrush Painting
Hand Painting
Paint/Color Matching
Mold Making
Paint Prep
MotionBuilder
Faceware
ShotGrid
3D Printing
VR/AR
JIRA

Animation Collaborative - Lecture Masterclass

March 2019

AnimSquad - Intermediate Animation Mentorship with Jeffrey Engel

Winter 2018

Mold3D Academy - Creating Appealing Characters with Dylan Ekren

Winter 2018

The Illinois Institute of Art - Chicago

2013 - B.F.A in Media Arts & Animation

Education

Experience

The Bob Baker Marionette Theater - Fabricator (Freelance)

June 2023 - ongoing
  • Airbrush & hand-paint marionette puppets & props with water-based paints & inks

  • Restore puppets by cleaning, repairing damage, & paint touch-ups when needed

  • Prepare puppets & surfaces for painting by cleaning, sanding, filling, & priming

  • Assist around the theater with various crafting tasks, including using a Glowforge,
    assisting in mold making, & preparing design files

Amazon Games Studio - Animator

July 2021 - May 2023
  • Creates hand-keyed animations, modifies cycles & mocap performances from Motion Builder in Maya for real time game assets for ‘New World'

  • Works with Game Designers to execute player combat animations & make revisions based on critiques, playtests & player feedback

  • Actively participates in company playtests & Animation Team reviews

Magnopus - 3D Animator

February 2019 - May 2021
  • Creates hand-keyed animations, cycles, and animation libraries for characters and props in Maya for VR experiences through Occulus and Unity game engine

  • Works with Art Director and other team leads to develop a pipeline and product application with new proprietary software by the client

  • Drives concepts for animations by creating prototype or block-out animations, as well as integrate the assets into Unity that work with the Avatar system and state machines

CounterPunch Studios - Animator (Contract)

November 2018 - February 2019 & May 2021 - July 2021
  • ​Creates hand-keyed realistic facial animations as well as clean and embellish motion capture data with character emotion and storytelling for cinematic scenes in AAA+ titles

Next Generation Esports (NGE) - Lead 3D Animator

July 2017 - December 2017
  • Responsible for providing  animation direction, rigging specifications, & oversight to an outsourced animation team, as well as delivering feedback and drawovers

  • Works with the Art Director to execute clients’ creative vision

  • Works with team leads to establishing a game production pipeline

  • Creates stylized hand-keyed character & prop animations in Maya

  • Handling implementation of animations, rigs, and assets into Unity

The Walt Disney Company (Disney Consumer Products) - Animator

July 2017 - December 2017
  • Works in the Digital Games & Apps department on 15+ award-winning mobile games across all Disney brands

  • Creates character animations in Maya, including planning & executing cutscenes, in-game cycles, & lip sync animations

  • Collaborates with Pixar, Disney Channel & feature filmmakers on interactive game developments based on TV show or toy product releases, & make revisions based on feedback

  • Manages outside agencies and freelancers to provide animation direction & reviews with drawovers

  • Assists in modeling, rigging, & animating props in Maya, ZBrush, & Topogun

  • Creates FX & particle animations with Unity Shuriken Particle system

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